Learn the P.U.N.K. combo starters and extenders for maximum PWNage!
Price: 600LP EACH!!!

Ukiyoe-P.U.N.K. Sharakusai gives you a fusion on the field if you have the materials in your hand (Ukiyoe-P.U.N.K. Rising Carp).

Gagaku-P.U.N.K. Wa Gon gives you a spell search (Gagaku-P.U.N.K. Crash Beat, P.U.N.K. JAM Extreme Session, and Gagaku-P.U.N.K. Wild Picking).

Joruri-P.U.N.K. Madame Spider gives you a trap search (Joruri-P.U.N.K. Dangerous Gabu, Joruri-P.U.N.K. Nashiwari Surprise).

Noh-P.U.N.K. Ze Amin gives you a monster search (Ukiyoe-P.U.N.K. Sharakusai, Gagaku-P.U.N.K. Wa Gon, Joruri-P.U.N.K. Madame Spider).
Fiendsmith Engraver is a standard of the Fiendsmith engine run in so many modern decks. You will be able to grab your Fiendsmith in Paradise or Fiendsmith's Lacrima to summon Extra Deck monsters.
Learn the boss monsters? You got it, boss!
Dominate and destroy! All your Lvl. 8s can self-tribute for a lower-level "P.U.N.K." monster.

Noh-P.U.N.K. Rising Scale provides super awesome special summons at the standard 600LP cost and can self-summon by banishing a "P.U.N.K." card. She can also flip cards into face-down Defense Position. Get dunked on!

Noh-P.U.N.K. Ogre Dance gets free ATK points and can self-summon by tributing a "P.U.N.K." monster. u mad bro?

Noh-P.U.N.K. Foxy Tune provides LP gain if you get kills on her. She also self-summons herself by tributing a "P.U.N.K." monster. Someone call the Whambulance!

Noh-P.U.N.K. Deer Note plays from the hand, revealing 1 other "P.U.N.K." monster from your hand. You can send Deer Note to the GY with this effect, allowing you to get a free GY special summon of whatever you want, basically. Provided your GY isn't only Deer Note, you can get any of your Lvl. 3s or Lvl. 8s on the field. It might just be you and me, but that's okay, because do you really need ANYONE ELSE?!
Learn your Extra Deck! Let's OTK!
I only need one shot.
Ukiyoe-P.U.N.K. Amazing Dragon gives you a triple bounce off the rip and can special summon a "P.U.N.K." monster from the GY every turn, excluding itself. What are those?!
P.U.N.K. JAM Dragon Drive allows you to pocket a Lvl. 3 from your deck or send it to the GY. While in the GY, you can negate the activation of any chains to your "P.U.N.K." cards.
P.U.N.K. JAM FEVER! can be summoned using any Fusion or Synchro "P.U.N.K." monster, or using your boss monsters if you somehow don't have either. While on the field, you can detach a material to draw 1 card. Also, it gives you the ability to negate another monster's effect while you have any of your Lvl. 3s in your GY.
Counter the enemy!
Obligatory hand-trap section! Yay!
Mulcharmy Fuwalos is a standard hand-trap in the current meta which can be activated as long as you control no cards (e.g. Opponent goes first). While it doesn't prevent your enemy from setting up, for every enemy Special Summon from the Deck or Extra Deck, you can draw 1 card.

Ash Blossom & Joyous Spring is a notorious hand-trap which allows you to negate the activation of any card that involves searching the deck (there are so many cards that do this). This will sometimes brick entire setups if you're lucky and/or your opponent is unlucky enough.


PSY-Framegear Gamma and PSY-Frame Driver are part of a handtrap core that has been in the game for a long time. While it's been seen less and less lately, the Psychic attribute of these monsters are pretty good for "P.U.N.K." as a whole. While you control no monsters, Gamma is playable when an opponent's monster activates an effect. This will allow you to negate the activation, destroy the monster, and summon Gamma and Driver. During the End Phase, they are both banished.
Training complete!
Get out there and PWN some noobs!